- Design your own starfighter.
The modular ship building tool lets you control how your vessel is put together down to the smallest detail, resulting in a ship that looks and plays exactly as you want it to.
- Every part matters.
Every part of the ship has mass, energy requirements, and differing levels of vulnerability. Finding the right balance between agility, durability, firepower, and endurance is crucial to success.
- Detailed damage model.
Every piece of a ship can be individually destroyed. A well-placed shot can remove a weapon or cripple an engine, and battle damage will force you and your opponents to adapt on the fly.
- Tactical space dogfighting.
Twist and turn in fast-paced combat where movement obeys the laws of inertia and acceleration. Manage your resources and weigh risk versus reward as you push your machine to its limits.
- Fight with a team.
Compete in multiplayer battles, or group up with some friends and play a cooperative mission versus AI opponents.
Finally getting back into the swing of things after the holidays, did some VFX for the new point capture system! The line attached to the capturing ship is meant to help players orient on the point even when it's offscreen. #screenshotsaturday #gamedev #indiedev pic.twitter.com/X5SJK1grJp— Ian Morrison (@aimlessdev) January 12, 2020
Novaforge now has working pathfinding! The paths turned out much better than I thought they would with the messy node structure I was generating. The raw path (green) is getting smoothed out using the path width data baked into the nodes. #screenshotsaturday #gamedev pic.twitter.com/JV7FDeSIxY— Ian Morrison (@aimlessdev) July 14, 2019
Testing out new recording and editing tools, so here are the updated point defense turrets in Novaforge! These point defense turrets automatically gun down nearby missiles upon activation, but only for a short time. #gamedev #indiedev pic.twitter.com/q6ZpxSb9qi— Ian Morrison (@aimlessdev) September 11, 2019
Finished off that piece of concept art! Second version shows the ship dumping excess heat. #gamedev #indiedev pic.twitter.com/duNT0HFJa2— Ian Morrison (@aimlessdev) May 25, 2015