Alberta Makes Games
About
Alberta Makes Games documents and promotes the studios, games, events, and education programs that make up game development in this province.
Why this exists
Alberta has a real game development industry, and until now no single place said so with evidence. Studios open, ship, and sometimes close; games get made here and published elsewhere; meetups run for years without anybody writing them down. That work is easy to miss when it is scattered across a hundred websites and a few spreadsheets.
AMG is an independent, community-run initiative. It is not a government programme, an industry association, or a commercial directory. There is no membership fee and nothing on this site is a paid placement.
Who it is for
- People who play games and want to know what was made where they live.
- People who make games here, looking for peers, meetups, and the studios already working nearby.
- Students and their families, deciding where to study and what is available before post-secondary.
- Journalists, researchers, and funders who need a defensible picture of the industry rather than an anecdote.
What is here
A directory kept as a database rather than a page somebody has to remember to update. Studios, games, XR experiences and technology, community groups, events, news coverage, and post-secondary programs — each one a record with its own page, connected to the others by real relationships rather than by being mentioned in the same paragraph.
That connectedness is the point. A studio’s page lists the games it made because those games name it as their developer, not because somebody typed the list twice. A city’s studio count is a query, so it cannot drift out of date.
How records are verified
A directory is only worth reading if you can trust what it says. Four rules govern every record here:
- Nothing is invented. A field that has never been published is left empty and renders as nothing at all — not “Unknown”, not “N/A”, and not zero. An unknown funding amount is not
$0. - Every count is computed. No figure on this site is typed in by hand. Totals are questions asked of the records at the moment the page is built, so they cannot quietly disagree with the pages they summarise.
- Nothing is deleted. A studio that closed is still part of Alberta’s history. It leaves the default listing and keeps its page, and one link brings it back into view.
- A person checks everything. Public submissions are proposals. Nothing appears on the site, in a count, in a search result, or on the calendar until a moderator has reviewed it.
Records also carry the date AMG last confirmed them, which is a different fact from when the row was last edited. A detail nobody has re-checked for two years is still shown, and the date says so rather than implying freshness.
How to contribute
This only works if people tell it things. Anyone can propose an addition or a correction — there is no account to create and no password to remember. You fill in a form, confirm your email address so there is somebody to follow up with, and a person reviews it before anything appears.
Corrections matter as much as additions. If a record about your own studio is wrong, out of date, or missing a game you shipped, the submission form is the fastest way to fix it, and a moderator compares your suggestion against what is currently stored before deciding.
What is deliberately absent
There are no accounts, no comments, no ratings, and no reviews. This is a reference work about an industry, and a five-star average is not a fact about a studio. There is no advertising and no third-party analytics; see the privacy page for what that means in practice.