Decodence is an ultra fast paced first person movement shooter set in a Deco-Punk universe. It brings a highly advanced, open ended movement system together with hard to learn, skill based combat mechanics.

Developer:

Scalar Studios

City:

Lethbridge

Release Date:

Jun 30, 2025

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About

Decodence is an ultra fast paced first person movement shooter set in a Deco-Punk universe. It brings a highly advanced, open ended movement system together with hard to learn, skill based combat mechanics.

The grungy atmosphere takes inspiration from games such as Bioshock, Dishonored, Wolfenstein, and the movie Metropolis.

The game mechanics take inspiration from games such as Titanfall and Rust.

The physics based movement system takes an open ended approach, allowing players to bend its rules, which allows for the discovery and utilization of endless movement tech. This will create interesting, unique and dynamic gameplay.

Movement mechanics will be difficult to master leaving a broad skill gap in gunplay and combat. We will accommodate learning curve issues with a fair skill-based matchmaking system. Weapons will have various levels of skill required to use them proficiently and every weapon will have their own unique characteristics.

Each gun will have a unique, dedicated recoil pattern, rather than a randomized recoil pattern meaning players will be able to learn and eventually predict where their shots will hit. These patterns will vary in difficulty and will be the main determining factor in how difficult a weapon is to use. Although some recoil patterns will be able to be learned fairly quickly, every pattern will be difficult to completely master and players with better mastery of recoil patterns will have an easier time putting shots on target.

Craig Pfau

I'm Craig. I advocate for game developers in Alberta, Canada. It's been my hobby for quite some time. I created the Calgary Game Developers meetup group in 2013, co-founded the Calgary Game Developers NPO in 2015, ran Global Game Jam Calgary from 2016 to 2020 and created this project, Alberta Makes Games, in 2018. Thanks for checking out local games!