Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
At Improbable, we’re bringing together technology and games to create new opportunities and experiences. In order to achieve this, we need unique perspectives from diverse people, empowered to revolutionise how online games are made, delivered and paid for.
We believe one of the biggest, most impactful changes to the way we live our lives is going to come from the medium of games. Realising new communities, societies and vocations through virtual worlds is what drives our people and gives them purpose.
The mission of the Improbable Multiplayer Operations Platform is to make launching games exciting but uneventful for developers. The Partner Engineering team is a key part of this mission, by supporting our internal operating platform teams to accelerate the building, testing, and running services that allow games studios and Improbable to release their games on time, securely, and at the correct scale.
You will join a team of engineers, working closely together to enable Improbable engineering teams to do their best work. You will have the opportunity to build, integrate and test backend services for our studios and for our many customers across the game industry, solving large scale, complex problems.
Areas for Impact
As a Partner Engineer, you will be the customer’s domain and solutions expert, focused on enabling game development customers to build and interact with the Improbable platforms safely, scalably and effectively.
Over the next year, you’ll be integrating our platform products with our customers’ games and services in order to get them launching into production faster, safer and with better observability and scalability. You’ll be meeting our internal and external customers to help them figure out how to run their games at extreme scale, globally. You will be in a position to drive feedback and product changes back to the product and shaping our roadmap based on what you learn.
You will use your extensive experience working on distributed systems and infrastructure-as-a-service to help Improbable build systems that are operable, scalable and reliable.
You will use your experience to help set and define the technical direction for the teams that you work with, both internal and external.
You will help accelerate our customers ability to deliver multiplayer games and supporting services.
You will contribute towards defining the platform and projects within our game operating unit, ultimately helping enable the creation of multiplayer games.
We’d like to hear from you if you identify with any of the following
- Experience coding in Golang, C#, C++, Java, Python or Ruby.
- Extensive experience working on large scale distributed systems and operating platforms.
- Experience working with containerization technologies like Docker & Kubernetes
- Experience working with Cloud Infrastructure such as AWS, GCP, Azure, or any other large scale cloud platforms
- Experience mentoring, coaching, and developing engineers.
To apply for this job please visit improbable.io.